. . . misunderstood and alone . . .

Generation IV Move Set (D/P)

Darkrai learns all of the following moves in Diamond/Pearl by leveling up or through the heart scale move tutor. Moves that suit Darkrai's high Sp. Atk are marked by a * next to the move's power. If you are looking for TM/HM or move tutor moves, please check a site like Serebii or Veekun.

MOVE TYPE LEVEL POWER PP
Night ShadeGHOST-??*15
The user makes the foe see a mirage. It inflicts damage matching the user's level.
DisableNORM--20
For four turns, this move prevents the target from using the move it last used.
Quick AttackNORM114030
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
HypnosisPSY20-20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
PursuitDARK294020
An attack move that inflicts double damage if used on a foe that is switching out of battle.
NightmareGHOST38-15
A sleeping target sees a nightmare that inflicts some damage every turn.
Double TeamNORM47-15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
HazeICE57-30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Dark VoidDARK66-10
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
EmbargoDARK75-15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Dream EaterPSY84100*15
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Dark PulseDARK9380*15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Generation IV Move Set (Pt/HG/SS)

Darkrai learns all of the following moves in Platinum/HeartGold/SoulSilver by leveling up or through the heart scale move tutor. Moves that suit Darkrai's high Sp. Atk are marked by a * next to the move's power.

MOVE TYPE LEVEL POWER PP
Ominous WindGHOST-60*5
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
DisableNORM--20
For four turns, this move prevents the target from using the move it last used.
Quick AttackNORM114030
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
HypnosisPSY20-20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Feint AttackDARK296020
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
NightmareGHOST38-15
A sleeping target sees a nightmare that inflicts some damage every turn.
Double TeamNORM47-15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
HazeICE57-30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Dark VoidDARK66-10
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Nasty PlotDARK75-20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Dream EaterPSY84100*15
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Dark PulseDARK9380*15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

b a c k   .   c l e a r   .   f o r w a r d    The Dark Knight and its contents are © Samantha, however Darkrai and Pokémon are © Nintendo and other rightful owners. The Dark Knight is a part of AFTER-DEATH.ORG.